Another night may present you with a dining experience in a secluded courtyard or alongside a roaring dining-room fire. One night, you might dine under the twinkling Karoo stars (an essential part of the African experience), complete with full-course silverware and a dedicated chef cooking right before you. Just like the menu, the evening dining venues are varied. ![]() These wholesome meals are seasoned with herbs grown on the reserve - their roots deep in ancient soils - while the balance of delicious ingredients is brought in fresh from neighbouring farms and suppliers. Recipes have been reinvented with a light contemporary touch. The talented chefs at Mount Camdeboo have been inspired by recipes that date back to a bygone era. Too much diplomacy and not enough war.The Karoo has a rich heritage when it comes to flavourful, traditional cooking. There are hardly any games anymore where the ai gangs up on you. Though it was beatable the ai was ruthless an aggressive toward you, even to the point of ganging up on you. ![]() This is why MOM will always be the greatest. Sadly it didn't have much sense and went back n forth up and down roads and wouldn't stop. The only thing keeping AOW I from being a masterpiece was the ai. Hardly, losing ai personalities, the number of races, the individual unit counter types of each race. I'd have to agree with this one, only thing that made AOW I bad was no random maps but you got tons of ai character to play against and personalites to pick from too.Īny more changes? Because if this is it then the devs were pretty faithful, they created a clone. Try it out, you can get it from GoG for cheap. ![]() I also like the simpler city building aspect and that you have 8 units per stack. I love the clean look, the art, the unit sprites, the music and the campaign. Originally posted by sMull:AoW1 without a doubt.
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